We used Dragon’s Dogma 2 to recreate three celebrities

Wouldn’t it be cool to roam the lands of Dragon’s Dogma 2 with an alter ego of, say, Danny DeVito? Of course it would be.

There’s something exhilarating about the idea of ​​running around a fantasy world as a recognizable celebrity. You know the character Norman Reedus in Death Stranding, right? For that alone, Hideo Kojima’s game is a better experience. So we thought: what if we explored the world of Dragon’s Dogma 2 as a celebrity, and maybe another celebrity as a sidekick as a pawn? Wouldn’t that be fun?

Dragon’s Dogma 2: Creations from the Character Editor —

Since Dragon’s Dogma 2 had a “demo” that was limited to the character editor and little else, we decided to create our own character based on an influential figure, and we succeeded, at least in the sense that we made an attempt.

We’re not the best when it comes to trying to create a character – we often just add a few customizations to a preset that looks good to us – so our result will never be super accurate. But, for a full description of how we tried, just take a look at the images below.

Danny DeVito

We recently rewatched Always Sunny in Philadelphia, which was a great backdrop as we completed Final Fantasy VII Rebirth. After taking a brief look at the character editor’s potential, we couldn’t stop thinking, “Playing as Frank Reynolds would be awesome.” So we tried. We really tried. We spent over an hour with several photos of Mr. DeVito on our laptop, cross-referencing every part of his face. Maybe we spent too much time on those chubby cheeks, which didn’t improve the situation much. In the end, it’s just a passing resemblance, and nothing more. Unfortunately.

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Majin Buu

When we opened the Dragon’s Dogma 2 character editor, it was almost immediately apparent that we had set ourselves an impossible task trying to recreate Dragon Ball’s Majin Buu. However, we did our best. The biggest problem was finding the right skin tone: Buu is very pink and, surprisingly, this was not one of the options available by default in the character editor. The solution was complex and required multiple layers of tattoos enlarged to 400% to cover the entire body. With some color mixing and matching between these layers, with varying levels of opacity, intensity, metallicity and shine, we were able to get pretty close to the finish line. The rest consisted of cranking the weight sliders to max, erasing the hair and eyebrows, and doing our best to remove the nose. The only major shortcomings were the inability to recreate Buu’s head tentacle, as pink hair isn’t really expected, and the fact that the tattoos don’t cover as many body parts as they should – but some well-placed armor it might solve the problem.

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Timothée Chalamet

We just saw Dune Part 2, so we wanted to create little Paul, as seen in Dune Part 2, so we can repeat *that* phrase every time we’re about to stick a dagger into a hunchback. The goal was simple: create the ultimate twink. Creating a man so beautiful he seems imagined by Midjourney. Floppy hair. Smooth face. Blue eyes from snorting too many spices. A small tangerine instead of a chin. Narrow nose. Bish, bash, bosh.

Written by Dave Aubrey, Oliver Brandt and Kirk McKeand for GLHF

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