Krypto News: First impressions of the highly anticipated crypto game wildcard

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Wildcard was brought into being by him well-known game developer Paul Bettnerwhich previously related to titles like Words With Friends and Age of Empires made a name. His latest game Wildcard he has been developing for more than 5 years now and has now brought it to a point where it is the presented to the public shall be. The first public test of the game called “Melee on the Meteor” is for the February 23 planned. What exactly is behind the new game title is to be presented in more detail below.

Melee on the Meteor – First version of Wildcard

The first version of the game includes a 3D arena, in which different teams compete against each other. Be in the first round two people from the community of 30,000 verified users on Discord selected. Fight during the second round two Web3 content developers against each other. It should be concluded with the final, in which the two previous winners compete against each other.

Also can Spectators take a seat in the stands and received various airdrops. This is comparable to a baseball being thrown into the audience during a game. Instead, some viewers will receive airdrops POAP style NFTs or permission to mine one of the first NFT card collections.

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What is wild card?

Wild card is one Web3 MOBA (Multiplayer Online Battle Arena) with real-time strategy elements and powered by NFT card decks added. In this context, players collect and build different decks that summon powerful creatures in the arena. Also, on the platform too Tools for developing your own content. Wildcard was supported with $46 million from Paradigm and Griffin.

The game should be comparable to the popular games League of Legends and Dota 2. It was developed for fans, competitors, owners and collectors. For the game, the approach is followed: Easy to learn and difficult to master. In addition, other games are also indicated in the white paper.

Wild card is one universe with many different planets, cultures, characters, stories and relationships. Within this, every user should be able to find the right champion for themselves.

The development of the game should run entirely according to the wishes of the users. Therefore become AMAs, polls, playtest and events for feedback carried out. In addition, Wildcard was developed in such a way that not only the game studios benefit. Instead should everyone involved gets a fair share. In this context Competitors, teams, coaches, referees, streamers and more are taken into account.

Wildcard also wants the Distribute ownership of the game. While the intellectual property and the game still belong to The Wildcard Alliance, the competitive economy with league directors, arena owners, team managers, event programmers and independent entrepreneurs and other roles in the community. In this way, players should get a fairer share and guilds should be able to build their own business model.

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Wildcard business model

No pay-to-win for more fun

By no means does the team want to take a pay-to-win approach, which is why some members were skeptical about Web3 at the beginning. In the meantime, however, they have now developed into supporters. In addition, Web3 was chosen, and therefore also Distribute rewards to stream viewers.

It should therefore not be possible with wildcards for a player to buy advantages through an expensive NFT in order to be able to lead the rankings quickly and easily in this way.

Although you can also acquire NFTs in wildcardhowever, these will not ensure victory on the battlefield. Instead, it would be about a build collection and play this. This allows a value and trading card game to be created without it being pay-to-win.

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Viewers are more involved in the game

Wildcard Cryptogame Play-to-Earn

From their previous PC voxel adventure game, Creativerse, the team was able to learn how important streamers are for the success of games. Because a single person has given them enormous user growth. After conducting further analysis, they found that the Streamer receives only a fraction of the profit share, which he brings to the game. In addition, according to investigations by the team the case for most games be, which is unfair.

The developers of Wildcard also assume that the Gamers watch others play almost as much as they play themselves. Therefore, the fans in the game participate in a more meaningful and interactive way can. The true magic should come from the fact that the Viewers see themselves in the video game in the form of an avatar in the stands can.

The value of the competitive economy should be largely determined by the attention and fan community. After all, the competitions attract fans and observers. This in turn attracts the interest of sponsors, advertisers, platforms, owners and others.

Another exciting crypto game project was able to launch its advance sale this year already sold out several presale phases due to high demand. The rush can be explained by this, among other things interesting potential of the P2E platform for the growth market of mobile games. Because this type of game can be done develop much cheaper and faster than other games. In addition, the Titles published by other publishers on the ecosystem and also use the same token. So that will Reduced risk through diversification and increased opportunity through higher utility. Therefore are also higher returns than conceivable with coins for individual games.

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About the author: Simon Feldhusen first came into contact with the stock market 16 years ago and has been dealing intensively with trading, cryptoassets, stocks, P2P, corporate finance, finance and entrepreneurship on a daily basis for more than 7 years. He has also been working as a copywriter and ghostwriter in the financial sector for several years. During this time he has acquired a diversified knowledge through various training courses on the financial markets and following the daily news. Since then, not a day has gone by that he hasn’t engaged with the markets. He publishes for Finanzen.net, ETF-Nachrichten.de and Coincierge, among others.

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