IIDEA asks for clarity on esports and LAN-gate

The videogame sector association in Italy, IIDEA, intervenes on the case of LAN rooms: solidarity with companies, but an obligatory distinction.

The association representing the gaming sector in Italy, IIDEA, has published a press release about the so-called LAN-gate, or the closure of the LAN room and export bar that rocked the country last weekend. IIDEA expressed solidarity with the affected companies and made itself available to act as a bridge between this sector and the institutions. Furthermore, the association has made it clear that the activity of the LAN rooms and the export ecosystem are two distinct things, which should be kept separate.

IIDEA, solidarity on the LAN-gate –

In the press release, it is learned that “the Association believes that the public safety legislation that requires the approval of the equipment used for gaming in places open to the public (art. 110 TULPS), whose violation has been contested, is not applicable to devices made available to users for play video games in the LAN rooms“. Therefore, IIDEA “hopes that this interpretation will be clarified and confirmed as soon as possible, to allow interested operators to continue to carry out their activities with serenity and in full compliance with the law. The body chaired by Marco Saletta asks to “work together to define a shared solution for the more correct classification of their activities on the basis of current legislation and any proposals to be submitted to the attention of the institutions”.

But clarity is needed –

According to the institution, however, “it is important not to confuse the activity of the LAN rooms with the entire esports ecosystem. Esports are leagues, competitive circuits, tournaments or similar competitions that typically involve an audience of spectators in which individual players or teams play video games, whether in person or online, for the purpose of obtaining prizes or for pure entertainment and, although in Italy there is no specific regulations, as IIDEA has repeatedly pointed out, they are subject to the general rules of the legal system like any other economic activity “. The export sector, continues the association, is also hampered in its growth by some regulations that are not specific to its needs, such as “the regulation on prize events. Moreover, specific regulation for the sector does not even exist in the main esports markets in Europe, such as the United Kingdom, Germany and Spain. The only exception is France, which to date is the only European country to have introduced a rule that correctly clarifies that esports should not be considered. neither sport nor gamblingnor must they consequently be regulated as such “.

06 May 2022 (modified on 06 May 2022 | 17:48)

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