You roll your fingers over it touchpad from the PlayStation controller. A brush region appears on the image. Then another one, then a third. It is a Japanese sign, a name. You keep painting for minutes. The spider, the narrator thumps. The dragon. The snake.
It is the names of the Yotei Six, the six rock bags that the family of Heldin Atsu once killed and hiding her to a tree. While the tree burned down, Atsu managed to release itself. Now she wants revenge. With Katana in her hand, she walks through a scanty small settlement in a large empty plain to her first target. There is fighting, but her target is drunk. She wins.
It would be unfair to say the game Ghost or Yotei After this storm on clichés and long -winded tricks never gets better. Somewhere in the core of this game is a nice story about family and connection hidden. But you have to dig for it; The beautiful moments are often swallowed up quickly by tiring predictable lessons about the price of revenge and monotonous fights.
Yotei Is the successor of Ghost or tsushimaThe Japan game of Sucker Punch Productions that had to be in 2020 mainly from its beautiful, hyper-stiled environments. But Tsushima In the excitement between traditional honor culture and the despair of the war, it was inspired by an inspired thread to explore Yotei Only beaten paths. A mortal sin. Certainly now, only months after Ubisoft – gamers so often reviled – put down a much stronger version of the same idea in Assassin’s Creed Shadows. A murdered family, a heroine on a warpath, a turbulent Japan in the era around the transition from the 16th to the 17th century – you can almost stick the two games on top of each other.
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Image Sucker Punch Productions
Unnatural colors
Only Shadows A lively and dynamic picture of a Japan in motion, offers Yotei Especially endless meadows with unnatural colors. The people who encounter Atsu along the way only seem to exist in relation to her – they are victims who need her help, sellers who want her money, roaming boom hunters who want to imprison her. Somewhere Sucker Punch seems to realize that the genre ‘Statications Mame in a rather -exploring game world’ that PlayStation has long scored well has now been mature. That the emptiness of this world does not benefit the story. If you follow that story, the game grabs you at hand and it drags you from scene to scene. After the second failed attempt, puzzles shout what to do. For every weapon that Atsu learns to use, you will be explained to which enemies you should use it exactly. Had helped a more streamlined game form.
It’s not a bad game – it’s fine. Whoever loves the genre will not be bored. Sometimes, when you can look beyond the exaggerated stylism, beautiful, picturesque views arise. And when the Stoic Atsu is forced to accept that she is human, that she needs other people, perhaps even love – then Yotei really moves.
But just like Atsu minutes on horseback has to drive through empty meadows to go to her next destination, the player is also forced into the void. After one painted name on canvas you have seen it. Unfortunately, there are five more names to go – and many hours of game.
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